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Ask The Wizard #366

What would be your ideal opening word in the game? Wordle ?

anonymous

To arrive at an answer, I began by analyzing how frequently each letter appears in every position, drawing from the data provided. list of allowed Wordle solutions .

Letter Frequency in Wordle

Letter Pos. 1 Pos. 2 Pos. 3 Pos. 4 Pos. 5 Total
A 141 304 307 163 64 979
B 173 16 57 24 11 281
C 198 40 56 152 31 477
D 111 20 75 69 118 393
E 72 242 177 318 424 1233
F 136 8 25 35 26 230
G 115 12 67 76 41 311
H 69 144 9 28 139 389
I 34 202 266 158 11 671
J 20 2 3 2 0 27
K 20 10 12 55 113 210
L 88 201 112 162 156 719
M 107 38 61 68 42 316
N 37 87 139 182 130 575
O 41 279 244 132 58 754
P 142 61 58 50 56 367
Q 23 5 1 0 0 29
R 105 267 163 152 212 899
S 366 16 80 171 36 669
T 149 77 111 139 253 729
U 33 186 165 82 1 467
V 43 15 49 46 0 153
W 83 44 26 25 17 195
X 0 14 12 3 8 37
Y 6 23 29 3 364 425
Z 3 2 11 20 4 40

Next, I examined the list of words that solve the Wordle puzzle, focusing on those with five unique letters and evaluated them based on the letter frequency chart. I assigned two points for letters that matched in the correct location and one point for those in incorrect positions. The final list is ranked below.

Best Starting Words in Wordle

Rank Word Points
1 Stare 5835
2 Arose 5781
3 Slate 5766
4 Raise 5721
5 Arise 5720
6 Saner 5694
7 Snare 5691
8 Irate 5682
9 Stale 5665
10 Crate 5652
11 Trace 5616
12 Later 5592
13 Share 5562
14 Store 5547
15 Scare 5546
16 Alter 5542
17 Crane 5541
18 Alert 5483
19 Teary 5479
20 Saute 5475
21 Cater 5460
22 Spare 5457
23 Alone 5452
24 Trade 5449
25 Snore 5403
26 Grate 5403
27 Shale 5392
28 Least 5390
29 Stole 5377
30 Scale 5376
31 React 5376
32 Blare 5368
33 Parse 5351
34 Glare 5340
35 Atone 5338
36 Learn 5324
37 Early 5320
38 Leant 5307
39 Paler 5285
40 Flare 5280
41 Aisle 5280
42 Shore 5274
43 Steal 5268
44 Trice 5267
45 Score 5258
46 Clear 5258
47 Crone 5253
48 Stone 5253
49 Heart 5252
50 Loser 5251
51 Taper 5248
52 Hater 5243
53 Relay 5241
54 Plate 5240
55 Adore 5239
56 Sauce 5236
57 Safer 5235
58 Alien 5233
59 Caste 5232
60 Shear 5231
61 Baler 5230
62 Siren 5226
63 Canoe 5215
64 Shire 5213
65 Renal 5210
66 Layer 5206
67 Tamer 5200
68 Large 5196
69 Pearl 5196
70 Route 5194
71 Brace 5192
72 Slice 5178
73 Stage 5171
74 Prose 5170
75 Spore 5169
76 Rouse 5166
77 Grace 5164
78 Solar 5152
79 Suite 5150
80 Roast 5145
81 Lager 5130
82 Plane 5129
83 Cleat 5129
84 Dealt 5128
85 Spear 5126
86 Great 5126
87 Aider 5123
88 Trope 5116
89 Spire 5108
90 Tread 5107
91 Slave 5097
92 Close 5090
93 Lance 5090
94 Rinse 5088
95 Cause 5087
96 Prone 5087
97 Drone 5082
98 Noise 5079
99 Crest 5073
100 Sober 5068

Consequently, my suggested starting word, which I personally prefer, is STARE.

What is i^i

Aidan

e^(-pi/2) = 0.20788.

Here is my solution (PDF).

Imagine a casino offers a game relying on a fair coin toss that pays even money. A player intends to play one million rounds, wagering $1 each time. What amount should the player bring to ensure a 50% likelihood of not depleting their funds?

Ace2

First, let's determine the chance that the player will be down by more than x units after conducting one million flips, assuming they have an endless supply of money.

Given that this is a fair wager, the average outcome after a million flips is zero. Each flip has a variance of 1, resulting in a total variance of one million for one million flips. Therefore, one standard deviation equates to sqrt(1,000,000) = 1000.

We can compute the necessary bankroll using the Excel function =norm.inv(probability,mean,standard deviation). For instance, plugging in =norm.inv(.25,0,1000) yields -674.49. This indicates that after one million flips, the player has a 25% chance of being down 674 or more. It’s important to note that this is merely an estimate; for accuracy, we would need to apply the binomial distribution, which could be quite complex for a million flips.

There's a possibility that if the player brings $674 to the table, they might exhaust their funds before completing one million flips. If they have the option to continue playing on credit, they may even recover and finish with losses under $674. In fact, once the player reaches -674, there’s an equal chance, 50/50, of ending up above or below that threshold at any future moment.

Therefore, assuming the player is allowed to play on credit, there are three potential outcomes.

  1. Player never falls below -674.
  2. The player goes below -674 at some point but manages to recover and ends with losses above -674.
  3. The player drops below -674 at some stage, continues to play, and incurs even more losses.

We've established that Scenario 3 has a 25% probability.

Scenario 2 should have an identical probability to Scenario 3 because, once the player hits -674, they have an equal chance of finishing above or below that figure after one million flips.

Scenario 1 represents the remaining option, which must therefore account for the probability of 100% - 25% - 25% = 50%.

If the likelihood that the player never dips below -674 is 50%, then the chances of dipping below must also be 100% - 50% = 50%.

Thus, we've answered the initial query: $674.

This topic has been raised and discussed within my forum at Wizard of Vegas .

You want to participate in a game that utilizes two standard six-sided dice. Unfortunately, you've misplaced the dice. However, you possess nine index cards, which you can mark in any manner you choose. The player will need to randomly select two cards from the nine without replacement and calculate the sum of their values.

Gialmere

The values on the cards are not required to be whole numbers.

Mark the cards as follows:

1 @ 0.5
1 @ 1.5
2 @ 2.5
1 @ 3.5
2 @ 4.5
1 @ 5.5
1 @ 6.5

This topic has been raised and discussed within my forum at Wizard of Vegas .